在我的游戏开始时,我正在加载横幅广告,但由于实施了适用于Unity的admob,所以它始终保留在所有场景中。 所以我的问题是:为了最大限度地增加收入,我应该隐藏广告并申请一个新广告,或者如果我调整了广告的广告刷新率,它会是一样的吗?
At the start of my game I am loading a banner Ad, but due to the implementation of admob for Unity it stays throughout all scenes. So my question is: To maximize revenue should I hide the ad and request a new one, or if I tweak the refresh rate ( of the banner ad ) it would be the same ?
最满意答案
你的意思是一个正常的(320x50)横幅或开始时的插页式广告? 无论如何重要的是:1)如果它在发布时处于插页式广告 - 它不适合AdMob,并且您可能会遇到麻烦。 2)如果你的应用是一款游戏,横幅(320x50)在这种情况下是废话,因为它们会引起玩家的神经并且具有低cpm。 我建议你使用视频和插页式广告。 重点是正确放置它们,以便用户看到它们并感觉舒适。 为了最大限度地增加收入,您最好使用中介平台:Appodeal,MobFox或Supersonic。 我个人非常喜欢第一个,因为它的填充率和平均cpm为vids和intrsttls是最高的。 我通过Android上的阅读器游戏进行判断。
you mean a normal (320x50) banner or interstitial at the start? Anyway important is: 1) if its an interstitial at launch - it's not suitable for AdMob and u can have troubles. 2) If your app is a game, banners (320x50) are crap in that case, cause they get on gamers' nerves and have low cpm. I advice u to use videos and interstitials. The point is to place them correctly, so that users see them and feel comfortable. To maximize revenue you'd better use mediating platforms: Appodeal, MobFox or Supersonic. I personally really like the first one cause it's fillrate and average cpm for vids and intrsttls is the higest. I judge by my clicker game on Android.
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